Les candidats postulant à un poste comme Level Designer chez Ubisoft attribuent un niveau de difficulté de 4 sur 5 (5 étant le niveau de difficulté le plus élevé) à leur expérience d’entretien et sont 100 % à l’évaluer comme positive. À titre de comparaison, la moyenne pour l’ensemble de l’entreprise est de 62,5 % d’avis positifs, d’après les évaluations Glassdoor.
Les candidats postulant à un poste comme Level Designer mettent en moyenne 14 jours pour être embauchés, d’après les 1 entretiens partagés par les utilisateurs pour ce poste. À titre de comparaison, le processus de recrutement chez Ubisoft prend en moyenne 20 jours.
D’après 1 entretiens Glassdoor, les étapes typiques du processus d’entretien d’embauche pour un poste comme Level Designer chez Ubisoft incluent :
Entretien en groupe: 100 %
Voici les rôles les plus recherchés pour les rapports d’entretien -
J'ai postulé via la recommandation d'un employé. Le processus a pris 3 semaines. J'ai passé un entretien chez Ubisoft (Sherbrooke, QC) en oct. 2024
Entretien
Very timely, very cordial. Interviews weren't too spaced apart, felt like I got to have a thorough impression of the people I'd be working with. Even got some feedback afterwards, which is pretty rare! Not sure if that is typical though.
Le processus a pris 4 semaines. J'ai passé un entretien chez Ubisoft (Toronto, ON)
Entretien
3 separate interviews with different people. Recruitment then 2 experts. The interviews lasted between 30 minutes and 1 hour. The people I spoke to were nice people, they weren't intimidating at all. The overall interview experience I would say was good.
Questions d'entretien [1]
Question 1
What is your process when receiving player feedback?
J'ai postulé en ligne. Le processus a pris 4 semaines. J'ai passé un entretien chez Ubisoft (Montréal, QC) en mai 2024
Entretien
I interviewed with the Far Cry team. Originally I started with a screening call with a recruiter that lasted about 45min, where they went over the job, my past experiences, and future interests. Next was a 1hr video interview with some of the directors/ leads on the design team. They were super nice, professional, and the conversation felt natural. It helped to know about Far Cry in general, and if you haven't ever played them, at least understand the very basics of the game to be able to bring up/ reference while talking. Ultimately, the position was more technical than my experience, so it didn't work out, but that was the extent of the interview process.
Questions d'entretien [1]
Question 1
They were more interested in my past experiences, what I did and how it relates to what they do for the position I was interviewing for.