J'ai postulé via la recommandation d'un employé. Le processus a pris 3 semaines. J'ai passé un entretien chez Ubisoft (Sherbrooke, QC) en oct. 2024
Entretien
Very timely, very cordial. Interviews weren't too spaced apart, felt like I got to have a thorough impression of the people I'd be working with. Even got some feedback afterwards, which is pretty rare! Not sure if that is typical though.
Autres retours d’entretien d’embauche pour un poste comme Level Designer chez Ubisoft
Le processus a pris 4 semaines. J'ai passé un entretien chez Ubisoft (Toronto, ON)
Entretien
3 separate interviews with different people. Recruitment then 2 experts. The interviews lasted between 30 minutes and 1 hour. The people I spoke to were nice people, they weren't intimidating at all. The overall interview experience I would say was good.
Questions d'entretien [1]
Question 1
What is your process when receiving player feedback?
J'ai postulé en ligne. Le processus a pris 4 semaines. J'ai passé un entretien chez Ubisoft (Montréal, QC) en mai 2024
Entretien
I interviewed with the Far Cry team. Originally I started with a screening call with a recruiter that lasted about 45min, where they went over the job, my past experiences, and future interests. Next was a 1hr video interview with some of the directors/ leads on the design team. They were super nice, professional, and the conversation felt natural. It helped to know about Far Cry in general, and if you haven't ever played them, at least understand the very basics of the game to be able to bring up/ reference while talking. Ultimately, the position was more technical than my experience, so it didn't work out, but that was the extent of the interview process.
Questions d'entretien [1]
Question 1
They were more interested in my past experiences, what I did and how it relates to what they do for the position I was interviewing for.