J'ai postulé via un recruteur. J'ai passé un entretien chez Blizzard Entertainment (Irvine, CA) en déc. 2020
Entretien
The interview process was as follows:
1. Basic screening
2. Hour long personality interview with members of the team
3. Longer technical interview
4. "In-person" interview which was virtual for covid
5. Get ghosted because of systemic incompetence (happened twice :), I'm sure that gives away who I am; don't care)
6. Realize applying for Blizzard was a complete waste of time because they don't respect your time enough to even tell you they went with someone else, twice
Questions d'entretien [1]
Question 1
Q: What is your greatest weakness
Q: Explain the difference between unique_ptr, shared_ptr, and weak_ptr
Le processus a pris 2 semaines. J'ai passé un entretien chez Blizzard Entertainment (Denver, CO) en sept. 2024
Entretien
Quick process, a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult is the instruction that I pretend that the two interviewers are my colleagues and that I should demonstrate my collaboration skills while coding. I was repeatedly interrupted with suggestions, try this, etc. that It was difficult to proceed. I was told to ask questions and discuss my train of thought - something one naturally doesn't do in an interview for fear of saying something wrong. At the one-hour mark suddenly everyone had to attend some other meeting. Collaboration occurs during design meetings and whiteboards, not while you are heads-down coding. It's no wonder nobody passed. Also, don't bother requesting accommodation for a disability - they'll ghost you for asking.
Questions d'entretien [1]
Question 1
Develop a complex class involving two containers optimized for performance.
J'ai postulé en ligne. Le processus a pris 1 semaine. J'ai passé un entretien chez Blizzard Entertainment en nov. 2023
Entretien
Technical interview focused on theory-based questions and object-oriented design, They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
J'ai postulé via la recommandation d'un employé. Le processus a pris 2 mois. J'ai passé un entretien chez Blizzard Entertainment (Irvine, CA) en août 2022
Entretien
First, a screening call, then a hiring manager interview, then a panel of 3 1-hour technical interviews with members of the team I'd be joining, and an interview with Product Managers.
Questions d'entretien [1]
Question 1
Variety of questions around systems design, how certain common technologies work, and some deeper questions around Java.