J'ai postulé en ligne. Le processus a pris 5 semaines. J'ai passé un entretien chez Blizzard Entertainment (Irvine, CA) en déc. 2017
Entretien
I was contacted to set up a phone interview after submitting my resume online. After that was a short coding test, followed by a day of on-site interviews. Everyone was friendly and enthusiastic, and generally prompt about responding to communication. The whole process was much faster and shorter than I expected based on interviews at other companies, even including the winter holidays in the middle of everything.
The test and interview questions felt like they were designed to have both easy answers and smart answers; a number of them would have been trivial to solve with naive solutions, and I got the impression they were specifically looking for people who saw past that and put some thought into their answers.
Le processus a pris 2 semaines. J'ai passé un entretien chez Blizzard Entertainment (Denver, CO) en sept. 2024
Entretien
Quick process, a screening interview, then a coding challenge on a code test website. The challenge was intended to be difficult to impossible. I was told that no one passed. Making the challenge more difficult is the instruction that I pretend that the two interviewers are my colleagues and that I should demonstrate my collaboration skills while coding. I was repeatedly interrupted with suggestions, try this, etc. that It was difficult to proceed. I was told to ask questions and discuss my train of thought - something one naturally doesn't do in an interview for fear of saying something wrong. At the one-hour mark suddenly everyone had to attend some other meeting. Collaboration occurs during design meetings and whiteboards, not while you are heads-down coding. It's no wonder nobody passed. Also, don't bother requesting accommodation for a disability - they'll ghost you for asking.
Questions d'entretien [1]
Question 1
Develop a complex class involving two containers optimized for performance.
J'ai postulé en ligne. Le processus a pris 1 semaine. J'ai passé un entretien chez Blizzard Entertainment en nov. 2023
Entretien
Technical interview focused on theory-based questions and object-oriented design, They gave me an offline design game for object-oriented design. I used design patterns and felt I answered it pretty well.
J'ai postulé via la recommandation d'un employé. Le processus a pris 2 mois. J'ai passé un entretien chez Blizzard Entertainment (Irvine, CA) en août 2022
Entretien
First, a screening call, then a hiring manager interview, then a panel of 3 1-hour technical interviews with members of the team I'd be joining, and an interview with Product Managers.
Questions d'entretien [1]
Question 1
Variety of questions around systems design, how certain common technologies work, and some deeper questions around Java.