J'ai postulé en ligne. Le processus a pris 2 mois. J'ai passé un entretien chez Rockstar Games
Entretien
Pretty standard. Kicked them a resume, got a design test, then a phone interview. The phone interview was relatively quick, just running down the resume and making sure I wasn't a complete fraud essentially.
After that was an on-site interview, which had a design and a tech section on a whiteboard. Also pretty standard. The whole thing lasted maybe three hours.
Questions d'entretien [1]
Question 1
All the technical stuff was psuedocode, and most of the problems were gameplay related, programming interactions that pretty directly impacted gameplay.
J'ai passé un entretien chez Rockstar Games (San Diego, CA)
Entretien
I got an initial email from their recruiters saying they would like to follow up and was invited to a phone interview! Got through the phone interview but was soon rejected.
J'ai postulé via la recommandation d'un employé. Le processus a pris 2 mois. J'ai passé un entretien chez Rockstar Games (Charleston, SC) en août 2022
Entretien
phone call followed by take home assessment followed by interview with principal directors. this is as far as I got. Now I'm typing words to cover the minimum required by glassdoor.
J'ai postulé via un établissement d'enseignement supérieur ou universitaire. J'ai passé un entretien chez Rockstar Games
Entretien
All designers are expected to be programmers as well. After a few phone calls, I had to take a programming test. You can choose a language for it. Received some immediate feedback on the test but never received feedback overall after being rejected.
Questions d'entretien [1]
Question 1
Programming test with various prompts--3 coding prompts and 2 design prompts.