Je travaille chez Infinity Ward à plein temps
The compensation and benefits. Freedom to give feedback interdepartment. Location has a fair cost of living for the income. Project has breadth and depth, thus interesting challenges. Free food. Relaxed feel when not crunching.
The leadership does not seem confident of decisions made. Lacking clear direction in early projects. (Mostly art, some design) Lacking communication of vision thus lacking buy-in from implementers. Micro managed to some degree in the single player design department. Long crunches last year of each project.
Conseils à la direction
Wish directors have higher CoD IQ and tastes that's more in line of core audience. At the same time, should understand what is tiring to the audience and what needs advancement. Better interdepartmental planning to share assets, smart not brute forcing production.
J'ai postulé en ligne. Le processus a pris 6 semaines. J'ai passé une entrevue à Infinity Ward.
The entire process took around 1.5 months and felt like a huge drag. I was given an emailed test to do. I completed it in about 4 days, and after that, waited 2+ more weeks, went through another round of interview, then complete silence for 3 weeks. I sent them a polite follow up email every week, and were completely ignored. As an applicant that took out the time to do a test for them and was weeks into the interview process, one would appreciate some kind of response, even something as simple as, "We'll have the result in 3 weeks". But there was nothing. It was like an eternal wait.
It was eventually after 3 weeks that I received a short email that the position has been filled. Despite the fact that it was a rejection to the job of my dreams, that short email was actually a huge relief that there will be no more waiting.
Questions d'entretien d'embauche