Expérience
47%
24%
29%
Candidature
J'ai postulé en ligne. J'ai passé un entretien à BioWare.
Entretien
I was emailed an art test after talking with HR which is understandable. But it was something super ridiculous and time consuming. The Test was something that should take about a week plus, but they gave me 3 days initially to complete it. About two days later, I was contacted again by HR again but a different person giving me a redundant overview of the job. It was very odd because I'm not sure if they knew I had already talked to someone and was given an Art test. Just a very awkward interview process.
Questions d'entretien d'embauche
Candidature
J'ai postulé en ligne. Le processus a pris +4 semaines. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en octobre 2017.
Entretien
I submitted my application and was contacted by a recruiter about a week later. I had a phone interview with the recruiter, then a phone interview with the QA Director, then a series of in-person interviews. Overall I had a great experience and liked everyone I spoke with, but unfortunately they ended up picking someone else.
Questions d'entretien d'embauche
Candidature
J'ai postulé en ligne. Le processus a pris 6 semaines. J'ai passé un entretien à BioWare (Norwalk, CT (États-Unis)) en septembre 2017.
Entretien
Ask for a 30/60/90 review of what your plan was for entering the territory. Your plan for presentation of the product. What cities and facilities you would focus on.
Questions d'entretien d'embauche
Utile (5)
Candidature
J'ai postulé en ligne. Le processus a pris 1 jour. J'ai passé un entretien à BioWare.
Entretien
I've been searching for an open BioWare writing position for years--it's my dream job. I finally found one advertised on EA's job boards that asked for a <5,000-word original story (outline plus dialogue) along with my standard resume and cover letter. Here are the requirements they gave on that sample:
Set within an existing BioWare franchise
Include a choice or complication to demonstrate player agency
Define any emotional beats
Include voice directions
It should be either composed using with Twine or a linked word document.
Coming up with a story idea, detailing it and penning the dialogue, creating interactive branches, putting it all in a functional Twine shell ... I write mobile games and do other creative writing for a living, but even with lots of experience writing quickly, this is no small feat. Especially if the position really means something to you, and you know that you've got to do the best job possible. Producing the sample (along with my resume, cover letter, and an EA jobs profile) took me about fifteen working hours.
A few hours after my submission, I saw my job status change from my "application being reviewed" to EA suggesting I "look for other opportunities." I then get an email:
"We appreciate your interest in the role, however, this position does not have relocation available or remote work options, and we are only considering candidates already located in the area."
Nothing in the job posting said that this position was for local candidates only. My fifteen hours of work didn't even get read. What a crushing response. Not just because I've now completely wasted my time, but because I'm moving to Austin anyway, so could have taken the job without relocation. Not that I've been able to communicate that to EA; my rejection came from a do-not-respond address, and scattered emails to whatever HR addresses I could find have been met with silence.
I'm certainly not saying I would have been offered the position otherwise. BioWare obviously attracts some of the highest caliber writers out there, so heck, I would have been lucky beyond words to even reach round two. I guess I just wish EA's HR department would have performed better due diligence with its job description, and not asked for a massive custom writing sample from what have now inevitably been numerous candidates unknowingly destined for auto rejection. I understand EA has a good gazillion or so candidates applying a day, but this is a massive oversight, and one that really affects the individuals striving for positions within its company.
Questions d'entretien d'embauche
Candidature
J'ai postulé en personne. J'ai passé un entretien à BioWare (Raleigh, NC (États-Unis)) en août 2014.
Entretien
My hiring process includes 5 questions about you. Plus we ask you to take a tutorial to see if this is the right place or position for you.Now I am a game character designer for Bioware games it is a great experience to have . their games have great game graphics
Questions d'entretien d'embauche
Négociation
I was Nervous
Utile (1)
Candidature
J'ai postulé via un recruteur. Le processus a pris 3 semaines. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en mai 2014.
Entretien
Had a recruiter as a buffer and sped up the process. I had a phone interview, a practical test, and an panel interview. During the phone interview they asked some good questions about why I want to work there and what plugins I used, what kind of sites I built, and which CMS's. I asked them what they liked about Bioware and told them about the limits of my abilities at the moment specifically that I might not know enough Javascript since I came from an art background and know CSS more than my basic js skills.
I spoke to the recruiter about my concern and we decided it might be best to do a practical test to find out what I know and compare it. It was all CSS coding of a PSD- No javascript- so I felt like this was the majority of what I'd be expected to know. I did the test during part of my vacation and put a lot of time into making it impressive and they invited me in for an interview.
During the in-person interview it was two rounds of three people interviewing me- first with the bosses and then with the coworkers. The bosses interviewed me and of course asked why I want to work there and had a conversation about work ethic/habits, that kind of thing after giving me their speech about their goals which of course they want to be the best at what they do. I felt like the conversation meandered too quickly to my current work situation which is dysfunctional, and felt like they focused on that unnecessarily and might have placed some blame on me for not solving issues that are to put it crudely- above my pay grade. They didn't understand that it's the reason I'm looking and leaving.
I retorted to ask how long people work there, why the last professional left, and what he's doing now. All this to soften the question of "what can I hope to accomplish here?" which I never got to ask. They confirmed my general philosophy that people usually work a job under a handful of years until they accomplish their goals and either outgrow the responsibilities or salary of their current position. The last guy worked there under two years and now has his own website and works for himself, and I got the impression it was blasphemy that he left and they were either disgruntled or too self absorbed to see that the same reason that they hired him was probably the same reason he left- he wanted more, he was an achiever, he wanted to succeed. I never bothered to ask what I could accomplish, I think they got the impression of what I wanted to ask and gave a dismissive "It's all about how much you want to accomplish", which clearly doesn't apply here since they are only responsible for one website and only one of Bioware's games.
The next round was with coworkers asking more technical questions of course to find out how I would solve a problem and asked me to write out code on a whiteboard. It was good fun and a really obscure way to solve a problem that you would have to, but it showed that yes they did want to do great things there. Unfortunately it didn't sound like that would happen and in fact the guy interviewing me left the company at one point because his goals for the last website fell short. This is the kind of theme that seemed to resonate each round of interviews. While I'm sure they wanted to be the best, their track record was essentially that of mediocrity.
It was clear in the interview that they were in fact looking for someone with a good understanding of javascript and for that reason I got the impression that they didn't want to take the time to find a javascript test or tailor the practical test for what they actually wanted to know about me. I spent a lot of time researching them, the people that interviewed me, looking at their sites, and watching videos of gameplay to prepare for their interview and I think they may have just trusted a process and not put nearly enough time into researching me or asking me the right questions during the phone screening or practical test, but it was still good to have the interview to gauge my skills.
Questions d'entretien d'embauche
Utile (1)
Candidature
J'ai postulé en ligne. Le processus a pris 4 jours. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en août 2011.
Entretien
Initial communications included the regular phone interview from HR with personality and team work type questions. Next there was a phone interview with the QA lead asking more about skill sets as well as giving info specific to the position. Finally there is a face to face interview with the leads and a couple of the team members which the questions can vary greatly. This final interview they are mostly reviewing your skills and ability to work within the team.
Questions d'entretien d'embauche
Utile (6)
Candidature
J'ai postulé en ligne. Le processus a pris +4 semaines. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en avril 2011.
Entretien
I did a phone interview with several developers, where I was asked about my past experience and technical questions relating to that experience. I then a programming skills test. They did not mention that you couldn't use the Internet as reference, but I assumed they preferred me not to do so. After that, I had several on-site interviews where they tried to find the best fit for me. The interviews were group interviews, with behavioral questions, experience-related question, and some whiteboard questions. Everyone was incredibly professional and went out of their way to make sure I wasn't nervous.
Questions d'entretien d'embauche
Candidature
Le processus a pris 1 jour. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en mai 2010.
Entretien
Very strange interview. Felt rushed. Got the feeling that they just wanted warm bodies in a chair, which made me wonder just how disposable I am. Interviewer was nice, but answered my questions with a lot of industry jargon that I wasn't completely familiar with.
Questions d'entretien d'embauche
Négociation
There wasn't much negotiation to be had.
Candidature
J'ai postulé via une autre source. Le processus a pris 3 jours. J'ai passé un entretien à BioWare (Austin, TX (États-Unis)) en mai 2010.
Entretien
Went in for an interview. Received a call a few days later.
Questions d'entretien d'embauche
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Cela remplacera l'entretien en vedette actuel du profil ciblé de this. Voulez-vous vraiment le remplacer ?
Voulez-vous vraiment ne plus mettre cet entretien en avant sur le profil ciblé de this ?
Réponse de BioWare
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